Marquis Kurt

he/him | Indie game and software developer.

A fancy avatar of me, Marquis Kurt.

Notable Projects

View my portfolio ›

Project cover for The Costumemaster: Reloaded

The Costumemaster: Reloaded

GDScript

Switch costumes. Solve puzzles. Wake up.

Check out The Costumemaster: Reloaded ›

Project cover for Candella AppDB

Candella AppDB

Python SQL HTML5

A public repository for the latest and greatest Candella projects.

Check out Candella AppDB ›

Project cover for Unscripted

Unscripted

Ren'Py Python

A visual novel about software development

Check out Unscripted ›


GitHub Repositories

Visit my profile on GitHub ›

Project cover for alicerunsonfedora/sniglet

Give Me a Sniglet!

Swift Python

Generate sniglets validated by an on-device machine learning model.

Visit alicerunsonfedora/sniglet on GitHub ›

Project cover for alicerunsonfedora/xcbughunter

Bug Bounty!

GDScript

Fix all the bugs!

Visit alicerunsonfedora/xcbughunter on GitHub ›

Project cover for alicerunsonfedora/camino

Camino

CSS JavaScript

A KISS Jekyll theme

Visit alicerunsonfedora/camino on GitHub ›


My recent ramblings and writing

Read all posts ›

My Snow Leopard Year: 2022 Goals

I have been mulling over what my goals for this year are, besides some obvious personal ones, since I wrote my reflection on 2021. I had been staring at a bare checklist in my Apple Notes, unable to come up with anything new and exciting. Sure, I’d love to finish Indexing Your Heart by the year’s end. And maybe I’m interested in making a new version of Bug Bounty for iOS using SpriteKit. Heck, perhaps...

Read more of this post ›

2021: A Year In Review

2021 trailed in with the destruction and mayhem 2020 offered, and it didn’t seem like it’d get any better at first. That is, if the insurrection on January 6th in the US was any metric to go by. I still shudder at the thought of such a thing even being allowed to happen. It’s nearly the end of the year, and it doesn’t seem like we’re in a better place now than before. COVID cases...

Read more of this post ›

Unscripted: A Post-mortem

Good writing is difficult; between getting the occasional writer’s block and articulating everything in just the right way, it can be tricky to write a story that captivates readers. Taking that piece of writing and pushing it to the next level by making it a video game? In some ways, it’s liberating, since you don’t need to write a lot of details that the game itself could present; in others, it’s just as restrictive given...

Read more of this post ›

A Curse Throughout Eternity - A Post-mortem of Planting Uneasy Feelings

When I first set my goals for 2021, I had anticipated learning a lot more about Kotlin and its quirks. As the year progressed, I didn’t touch Kotlin at all, instead using Python for various projects (namely Candella AppDB and No Love). When I looked back at my goals a month or so ago, I questioned whether I would ever use Kotlin for a project this year. That concern was addressed pretty quickly thanks...

Read more of this post ›